" I am a sound designer based in Düsseldorf specializing in game audio, VR and classical music recording. I ended up in game development more or less by accident when I was looking for a place to work on 3D music mixes. So the first game I worked on was a VR game, and I also took care of sound design and integration. Since then I have been part of many different game projects and am currently a technical sound designer at ZA/UM Studio."
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